Book of Ages, p.77

The booming voice was echoed across the land. With his call, the dormant arcanites stirred from their hidden chambers, ready to once again channel the full force of their arcane power in service to their master's dark ambitions.

The Annals of the Dead Crown by the necromancer Morwyn, circa 5e.512

Human-like in appearance with the ability to control deep and powerful magic, they have kept themselves hidden for hundreds of years.

Racial Bonus

Arcanites gain a +2 bonus to either Intelligence or Charisma.

Racial Powers

Arcane Attunement

Racial Power

Once per battle, before you make a saving throw against a magical effect, OR just after the battle before you roll to recharge for a spell or magic item recharge, you may choose to roll two d20s instead of one and pick the best result.

  • Adventurer Feat:

    You may cast the wizard spell counter-magic twice per day, using your highest ability score in place of Intelligence and your level (or one lower) as the level of the spell.

  • Champion Feat:

    You gain +2 to all your defenses against spells and spell-like attacks.

  • Epic Feat:

    When you are reduced to 0 hp, deal 10d6 damage to a nearby enemy.