Human-like in appearance with the ability to control deep and powerful magic, they have kept themselves hidden for hundreds of years.
Arcanites gain a +2 bonus to either Intelligence or Charisma.
Once per battle, before you make a saving throw against a magical effect, OR just after the battle before you roll to recharge for a spell or magic item recharge, you may choose to roll two d20s instead of one and pick the best result.
You may cast the wizard spell counter-magic twice per day, using your highest ability score in place of Intelligence and your level (or one lower) as the level of the spell.
You gain +2 to all your defenses against spells and spell-like attacks.
When you are reduced to 0 hp, deal 10d6 damage to a nearby enemy.