Constructs of metal and magic created by the Dwarves long ago, they are a force to reckon with against those who desire to harm the ones they defend.
+2 Str or +2 Con
Whenever you drop to 0 hp or below, roll a normal save if you have a recovery available. On an 11+, instead of falling unconscious, you stay on your feet and can heal using a recovery. Add the recovery hit points to 0 hp to determine your hp total.
If you roll a 16+ on your never-say-die save, you gain an additional standard action during your next turn.