13th Age, p.68

13 Vaults currently only has information for 13th Age first edition only. Information on 13 Vaults may not reflect newer editions of the game.

A small and nimble race, known for their love of trickery, their affinity for illusion magic, and their skill at.

Racial Bonus

+2 Dex or +2 Int


Gnomes have a +2 AC bonus against opportunity attacks.

Racial Powers


Racial Power

Once per battle, when you roll a natural 16+ with an attack, you can also daze the target until the end of your next turn.

  • Champion Feat:

    Instead of being dazed, the target of your confounding ability is weakened until the end of your next turn.

Minor Illusions

Racial Power

As a standard action, at-will, you can create a strong smell or a sound nearby. Nearby creatures that fail a normal save notice the smell or sound. Creatures that make the save may notice it but recognize it as not exactly real.