13th Age, p.72

Many histories would have you believe that Tieflings are simply humans who made a deal with dark powers, but the truth is far more complicated than that; the blood of demons runs through their veins, and their power comes from an ancient and mysterious source that we have yet to fully understand.

"Lore of the Planes: A Comprehensive Study of the Multiverse" - by Valeria Zephyrus, Master Scholar of the Arcane and a caretaker of the 13 Vaults, circa 13a.38

Born with the blood of infernal heritage, Tieflings are granted the ability to wield chaotic power.

Racial Bonus

+2 Str or +2 Int

Racial Powers

Curse of Chaos

Racial Power

Once per battle as a free action when a nearby enemy rolls a natural 1–5 on an attack or a save, turn their roll into a natural 1 and improvise a further curse that shows how their attempt backfires horribly.

A curse should have about the same impact as a typical once-per-battle ability. For example, a typical curse might lead to the cursed attacker dealing half damage to themself with their fumbled attack and being dazed until the end of their next turn. The GM may reward storytelling flair and/or limit the suggested effects of the curse.

  • Champion Feat:

    Whenever a nearby enemy rolls a natural 1 on an attack against you, you can use curse of chaos against them without expending it.